#pragma once #include "RenderChunk.hpp" class RenderList { public: RenderList(); ~RenderList(); void add(int x); void addR(const RenderChunk&); void clear(); void init(float, float, float); void render(); void renderChunks(); public: float m_posX = 0.0f; float m_posY = 0.0f; float m_posZ = 0.0f; int* field_C = nullptr; RenderChunk* field_10 = nullptr; int field_14 = 0; bool field_18 = false; bool field_19 = false; int field_1C = 0; };