/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "LiquidTile.hpp" class LiquidTileStatic : public LiquidTile { public: LiquidTileStatic(int id, Material* pMtl); void neighborChanged(Level* level, int x, int y, int z, int dir) override; void tick(Level* level, int x, int y, int z, Random* random) override; bool isFlammable(Level*, int x, int y, int z); void setDynamic(Level*, int x, int y, int z); };