/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include #include "Utils.hpp" #include "Vec3.hpp" #include "Inventory.hpp" struct PlayerData { Vec3 m_pos; Vec3 m_vel; float m_pitch; float m_yaw; float m_distanceFallen; short field_24; short field_26; bool field_28; int m_hotbar[C_MAX_HOTBAR_ITEMS]; void loadPlayer(Player* player); }; struct LevelData { LevelData(); LevelData(TLong seed, const std::string&, int); TLong m_seed = 0; Pos m_spawnPos; TLong field_10 = 0; int field_14 = 0; int field_18 = 0; int field_1C = 0; int field_20 = 0; PlayerData m_LocalPlayerData; int m_nPlayers = -1; std::string field_78; };