/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "LiquidTile.hpp" class LiquidTileDynamic : public LiquidTile { public: LiquidTileDynamic(int id, Material* pMtl); void onPlace(Level*, int x, int y, int z) override; void tick(Level*, int x, int y, int z, Random*) override; bool checkSpongesNearby(Level*, int x, int y, int z); bool isWaterBlocking(Level*, int x, int y, int z); bool canSpreadTo(Level*, int x, int y, int z); int getSlopeDistance(Level*, int, int, int, int, int); bool* getSpread(Level*, int x, int y, int z); void setStatic(Level*, int x, int y, int z); void trySpreadTo(Level*, int x, int y, int z, int a); int getSmallestDepth(Level*, int x, int y, int z, int oldDepth); };