/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "Biome.hpp" class Level; class BiomeSource { public: BiomeSource(Level*); BiomeSource(); virtual ~BiomeSource(); virtual Biome* getBiome(ChunkPos&); virtual Biome* getBiome(int, int); virtual Biome** getBiomeBlock(int, int, int, int); virtual Biome** getBiomeBlock(Biome**, int, int, int, int); virtual float* getTemperatureBlock(int, int, int, int); public: float* field_4 = nullptr; float* field_8 = nullptr; float* field_C = nullptr; int field_10 = 0; int field_14 = 0; int field_18 = 0; int field_1C = 0; Biome** field_20 = nullptr; PerlinNoise* m_pPerlinNoise[3] = { nullptr }; Random m_Random1; Random m_Random2; Random m_Random3; };