#pragma once #include "ItemInstance.hpp" #include "TileRenderer.hpp" class Minecraft; class ItemInHandRenderer { public: ItemInHandRenderer(Minecraft* pMC); void itemPlaced(); void itemUsed(); void render(float f); void renderItem(ItemInstance*); void renderScreenEffect(float f); void renderFire(float f); void renderTex(float f, int tex); void tick(); public: int field_0 = -1; ItemInstance m_ItemInstance; Minecraft* m_pMinecraft; int field_18 = 0; float field_1C = 0.0f; float field_20 = 0.0f; TileRenderer m_tileRenderer; };