#pragma once #include "Cube.hpp" #include "Mob.hpp" class Model { public: virtual void onGraphicsReset(); virtual void prepareMobModel(Mob*, float, float, float); virtual void render(float, float, float, float, float, float); virtual void renderHorrible(float, float, float, float, float, float); virtual void setupAnim(float, float, float, float, float, float); public: float field_4 = 0.0f; bool field_8 = false; };