#include "IngameBlockSelectionScreen.hpp" #include "ItemRenderer.hpp" #define C_SLOTS_HEIGHT ((C_MAX_INVENTORY_ITEMS + 8) / 9) std::string g_sNotAvailableInDemoVersion = "Not available in the demo version"; int IngameBlockSelectionScreen::getSelectedSlot(int x, int y) { int bottom = m_height - 151; int left = m_width / 2 - 87; if (y < bottom) return -1; if (x < left) return -1; int idx = (x - left) / 20; if (idx > 8) return -1; return idx + 36 - 9 * ((y - bottom) / 22); } int IngameBlockSelectionScreen::getSlotPosX(int x) { return m_width / 2 - 88 + 20 * x; } int IngameBlockSelectionScreen::getSlotPosY(int y) { return m_height - 63 - 22 * y; } bool IngameBlockSelectionScreen::isAllowed(int slot) { if (slot < 0 || slot > C_MAX_INVENTORY_ITEMS-1) return false; #ifdef DEMO return slot > 17; #endif return true; } void IngameBlockSelectionScreen::init() { Inventory* pInv = m_pMinecraft->m_pLocalPlayer->m_pInventory; for (int i = 9; i < C_MAX_HOTBAR_ITEMS + C_MAX_INVENTORY_ITEMS; i++) { if (pInv->getSelectionSlotItemId(i) == pInv->getSelectedItemId()) { m_selectedSlot = i - 9; break; } } if (!isAllowed(m_selectedSlot)) m_selectedSlot = 27; } void IngameBlockSelectionScreen::renderSlot(int index, int x, int y, float f) { int item = m_pMinecraft->m_pLocalPlayer->m_pInventory->getSelectionSlotItemId(index); if (item < 0) return; ItemInstance inst(item, 2, 0); ItemRenderer::renderGuiItem(m_pMinecraft->m_pFont, m_pMinecraft->m_pTextures, &inst, x, y, item); } void IngameBlockSelectionScreen::renderSlots() { glColor4f(1.0f, 1.0f, 1.0f, 1.0f); m_pMinecraft->m_pTextures->loadAndBindTexture("gui/gui.png"); for (int y = 0; y != -22 * C_SLOTS_HEIGHT; y -= 22) blit(m_width / 2 - 182 / 2, m_height - 66 + y, 0, 0, 182, 22, 0, 0); if (m_selectedSlot >= 0) blit(m_width / 2 - 92 + 20 * (m_selectedSlot % 9), m_height - 67 - 22 * (m_selectedSlot / 9), 0, 22, 24, 22, 0, 0); for (int y = 0, index = 9; y < C_SLOTS_HEIGHT; y++) { int posY = getSlotPosY(y); for (int x = 0; x < 9; x++) { int posX = getSlotPosX(x); renderSlot(index++, posX, posY, 0.0f); } } } void IngameBlockSelectionScreen::renderDemoOverlay() { fill(getSlotPosX(0) - 3, getSlotPosY(1) - 3, getSlotPosX(9), getSlotPosY(-1), 0xA0000000); int x = (getSlotPosX(4) + getSlotPosX(5)) / 2; int y = (getSlotPosY(0) + getSlotPosY(1)) / 2 + 5; drawCenteredString(m_pMinecraft->m_pFont, g_sNotAvailableInDemoVersion, x, y, 0xFFFFFFFF); } void IngameBlockSelectionScreen::render(int x, int y, float f) { Screen::render(x, y, f); glDisable(GL_DEPTH_TEST); fill(0, 0, m_width, m_height, 0x80000000); glEnable(GL_BLEND); renderSlots(); #ifdef DEMO renderDemoOverlay(); #endif glEnable(GL_DEPTH_TEST); } void IngameBlockSelectionScreen::mouseClicked(int x, int y, int type) { // not a left click if (type != 1) return; int slot = getSelectedSlot(x, y); if (isAllowed(slot)) m_selectedSlot = slot; } void IngameBlockSelectionScreen::mouseReleased(int x, int y, int type) { // not a left click if (type != 1) return; int slot = getSelectedSlot(x, y); if (isAllowed(slot) && slot == m_selectedSlot) selectSlotAndClose(); } void IngameBlockSelectionScreen::selectSlotAndClose() { Inventory* pInv = m_pMinecraft->m_pLocalPlayer->m_pInventory; int item = pInv->getSelectionSlotItemId(m_selectedSlot + 9); int idx = 0; // @TODO: Fix gotos #ifdef ENH_ENABLE_9TH_SLOT #define MAX_ITEMS (C_MAX_HOTBAR_ITEMS - 1) #else #define MAX_ITEMS (C_MAX_HOTBAR_ITEMS - 2) #endif if (item == pInv->getSelectionSlotItemId(0)) { label_4: if (!idx) goto label_5; } else while (++idx != MAX_ITEMS) { if (item == pInv->getSelectionSlotItemId(idx)) goto label_4; } while (true) { int item = pInv->getSelectionSlotItemId(idx - 1); pInv->setSelectionSlotItemId(idx, item); if (idx == 1) break; --idx; } label_5: pInv->setSelectionSlotItemId(0, item); pInv->selectSlot(0); // @TODO: SoundEngine m_pMinecraft->setScreen(nullptr); }