#include "AvailableGamesList.hpp" AvailableGamesList::AvailableGamesList(Minecraft* a, int b, int c, int d, int e, int f) : ScrolledSelectionList(a, b, c, d, e, f) { } int AvailableGamesList::getNumberOfItems() { return int(m_games.size()); } bool AvailableGamesList::isSelectedItem(int i) { return m_selectedIndex == i; } void AvailableGamesList::renderBackground() { } void AvailableGamesList::renderItem(int idx, int x, int y, int width, Tesselator& t) { drawString(m_pMinecraft->m_pFont, std::string(m_games[idx].m_name.C_String()), x, y + 2, 0xFFFFA0); drawString(m_pMinecraft->m_pFont, std::string(m_games[idx].m_address.ToString()), x, y + 16, 0xFFFFA0); } void AvailableGamesList::selectItem(int index, bool b) { m_selectedIndex = index; }