#pragma once #include "ImprovedNoise.hpp" class PerlinNoise : public Synth { public: PerlinNoise(int nOctaves); PerlinNoise(Random*, int nOctaves); virtual ~PerlinNoise(); void init(int nOctaves); float getValue(float, float) override; float getValue(float, float, float); float* getRegion(float*, int, int, int, int, float, float, float); float* getRegion(float*, float, float , float, int, int, int, float, float, float); private: ImprovedNoise** m_pImprovedNoise; int m_nOctaves; Random m_random; Random* m_pRandom; // random for seeding, I assume };