/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include #include "ClientSideNetworkHandler.hpp" // This lets you make the client shut up and not log events in the debug console. #define VERBOSE_CLIENT #if defined(ORIGINAL_CODE) || defined(VERBOSE_CLIENT) #define puts_ignorable(str) puts(str) #define printf_ignorable(str, ...) printf(str, __VA_ARGS__) #else #define puts_ignorable(str) #define printf_ignorable(str, ...) #endif ClientSideNetworkHandler::ClientSideNetworkHandler(Minecraft* pMinecraft, RakNetInstance* pRakNetInstance) { m_pMinecraft = pMinecraft; m_pRakNetInstance = pRakNetInstance; m_pServerPeer = m_pRakNetInstance->getPeer(); } void ClientSideNetworkHandler::levelGenerated(Level* level) { m_pLevel = level; requestNextChunk(); } void ClientSideNetworkHandler::onConnect(const RakNet::RakNetGUID& rakGuid) // server guid { RakNet::RakNetGUID localGuid = ((RakNet::RakPeer*)m_pServerPeer)->GetMyGUID(); printf_ignorable("onConnect, server guid: %s, local guid: %s\n", rakGuid.ToString(), localGuid.ToString()); m_serverGUID = rakGuid; LoginPacket* pLoginPkt = new LoginPacket; pLoginPkt->m_str = RakNet::RakString(m_pMinecraft->m_pUser->field_0.c_str()); m_pRakNetInstance->send(pLoginPkt); } void ClientSideNetworkHandler::onUnableToConnect() { puts_ignorable("onUnableToConnect"); } void ClientSideNetworkHandler::onDisconnect(const RakNet::RakNetGUID& rakGuid) { puts_ignorable("onDisconnect"); if (m_pLevel) m_pLevel->field_11 = false; m_pMinecraft->m_gui.addMessage("Disconnected from server"); } void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, MessagePacket* pMsgPkt) { puts_ignorable("MessagePacket"); m_pMinecraft->m_gui.addMessage(pMsgPkt->m_str.C_String()); } void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, StartGamePacket* pStartGamePkt) { puts_ignorable("StartGamePacket"); m_pMinecraft->getLevelSource()->deleteLevel("_LastJoinedServer"); m_pLevel = new Level( m_pMinecraft->getLevelSource()->selectLevel("_LastJoinedServer", true), "temp", pStartGamePkt->field_4, pStartGamePkt->field_8); m_pLevel->field_11 = true; auto pLocalPlayer = new LocalPlayer(m_pMinecraft, m_pLevel, m_pMinecraft->m_pUser, m_pLevel->m_pDimension->field_50); pLocalPlayer->m_guid = ((RakNet::RakPeer*)m_pServerPeer)->GetMyGUID(); pLocalPlayer->m_EntityID = pStartGamePkt->field_C; pLocalPlayer->moveTo( pStartGamePkt->field_10, pStartGamePkt->field_14, pStartGamePkt->field_18, pLocalPlayer->m_yaw, pLocalPlayer->m_pitch); pLocalPlayer->m_pInventory->prepareCreativeInventory(); m_pLevel->setTime(pStartGamePkt->m_time); m_pMinecraft->setLevel(m_pLevel, "ClientSideNetworkHandler -> setLevel", pLocalPlayer); } void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, AddPlayerPacket* pAddPlayerPkt) { puts_ignorable("AddPlayerPacket"); if (!m_pLevel) return; Player* pPlayer = new Player(m_pLevel); pPlayer->m_EntityID = pAddPlayerPkt->m_id; m_pLevel->addEntity(pPlayer); pPlayer->moveTo( pAddPlayerPkt->m_x, pAddPlayerPkt->m_y, pAddPlayerPkt->m_z, pPlayer->m_yaw, pPlayer->m_pitch); pPlayer->m_name = pAddPlayerPkt->m_name; pPlayer->m_guid = pAddPlayerPkt->m_guid; pPlayer->m_pInventory->prepareCreativeInventory(); m_pMinecraft->m_gui.addMessage(pPlayer->m_name + " joined the game"); } void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, RemoveEntityPacket* pRemoveEntityPkt) { if (!m_pLevel) return; Entity* pEnt = m_pLevel->getEntity(pRemoveEntityPkt->m_id); #if defined(ORIGINAL_CODE) || UINTPTR_MAX == UINT32_MAX // @NOTE: On x64 systems, this won't print the right things. printf_ignorable("RemoveEntityPacket %d %d", pEnt, m_pMinecraft->m_pLocalPlayer); #else printf_ignorable("RemoveEntityPacket %p %p", pEnt, m_pMinecraft->m_pLocalPlayer); #endif if (pEnt) m_pLevel->removeEntity(pEnt); } void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, MovePlayerPacket* packet) { if (!m_pLevel) return; Entity* pEntity = m_pLevel->getEntity(packet->m_id); if (!pEntity) { LogMsg("No player with id %d", packet->m_id); return; } pEntity->lerpTo(packet->m_x, packet->m_y, packet->m_z, packet->m_yaw, packet->m_pitch, 3); } void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, PlaceBlockPacket* pPlaceBlockPkt) { puts_ignorable("PlaceBlockPacket"); Player* pPlayer = (Player*)m_pLevel->getEntity(pPlaceBlockPkt->m_playerID); if (!pPlayer) { LogMsg("No player with id %d", pPlaceBlockPkt->m_playerID); return; } pPlayer->swing(); // @BUG: Not buffering the update. if (!areAllChunksLoaded()) return; int x = pPlaceBlockPkt->m_x; int y = pPlaceBlockPkt->m_y; int z = pPlaceBlockPkt->m_z; int tile = pPlaceBlockPkt->m_tile; int face = pPlaceBlockPkt->m_face; if (!m_pLevel->mayPlace(tile, x, y, z, true)) return; Tile* pTile = Tile::tiles[tile]; if (!m_pLevel->setTile(x, y, z, tile)) return; Tile::tiles[tile]->setPlacedOnFace(m_pLevel, x, y, z, face); Tile::tiles[tile]->setPlacedBy(m_pLevel, x, y, z, pPlayer); const Tile::SoundType* pSound = pTile->m_pSound; m_pLevel->playSound(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f, "step." + pSound->m_name, 0.5f * (1.0f + pSound->field_18), 0.8f * pSound->field_1C); } void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, RemoveBlockPacket* pRemoveBlockPkt) { puts_ignorable("RemoveBlockPacket"); Player* pPlayer = (Player*)m_pLevel->getEntity(pRemoveBlockPkt->m_playerID); if (!pPlayer) { LogMsg("No player with id %d", pRemoveBlockPkt->m_playerID); return; } pPlayer->swing(); // @BUG: Not buffering the update. if (!areAllChunksLoaded()) return; int x = pRemoveBlockPkt->m_x; int y = pRemoveBlockPkt->m_y; int z = pRemoveBlockPkt->m_z; Tile* pTile = Tile::tiles[m_pLevel->getTile(x, y, z)]; int data = m_pLevel->getData(x, y, z); bool setTileResult = m_pLevel->setTile(x, y, z, TILE_AIR); if (pTile && setTileResult) { const Tile::SoundType* pSound = pTile->m_pSound; m_pLevel->playSound(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f, "step." + pSound->m_name, 0.5f * (1.0f + pSound->field_18), 0.8f * pSound->field_1C); pTile->destroy(m_pLevel, x, y, z, data); } } void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, UpdateBlockPacket* pkt) { if (!areAllChunksLoaded()) { m_bufferedBlockUpdates.push_back(SBufferedBlockUpdate(pkt->m_x, pkt->m_y, pkt->m_z, pkt->m_tile, pkt->m_data)); return; } m_pLevel->setTileAndData(pkt->m_x, pkt->m_y, pkt->m_z, pkt->m_tile, pkt->m_data); } void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, ChunkDataPacket* pChunkDataPkt) { if (!m_pLevel) { puts("Level @ handle ChunkDataPacket is 0"); return; } LevelChunk* pChunk = m_pLevel->getChunkSource()->create(pChunkDataPkt->m_x, pChunkDataPkt->m_z); if (!pChunk || pChunk->isEmpty()) { puts("Failed to find write-able chunk"); // @BUG: Not trying again. return; } int x16 = 16 * pChunkDataPkt->m_x; int z16 = 16 * pChunkDataPkt->m_z; bool updated = false; int minY = 128, maxY = 0; int minX = 16, minZ = 16; int maxX = 0, maxZ = 0; for (int k = 0; k < 256; k++) { uint8_t updMap; pChunkDataPkt->m_data.Read(updMap); if (!updMap) continue; for (int j = 0; j < 8; j++) { if ((updMap >> j) & 1) { int yPos = j * 16; TileID tiles[16]; uint8_t datas[16 / 2]; pChunkDataPkt->m_data.Read((char*)tiles, 16 * sizeof(TileID)); pChunkDataPkt->m_data.Read((char*)datas, 16 / 2); for (int i = 0; i < 16; i++) { m_pLevel->setTileNoUpdate(x16 + (k & 0xF), yPos + i, z16 + (k >> 4), tiles[i]); } int idx = ((k & 0xF) << 11) | ((k >> 4) << 7) + yPos; memcpy(&pChunk->m_tileData[idx >> 1], datas, sizeof datas); } int ymin = 16 * (1 << j); if (minY >= ymin) minY = ymin; if (maxY < ymin + 15) maxY = ymin + 15; } if (minX >= (k & 0xF)) minX = k & 0xF; if (minZ >= (k >> 4)) minZ = k >> 4; if (maxX <= (k & 0xF)) maxX = k & 0xF; if (maxZ <= (k >> 4)) maxZ = k >> 4; updated = true; } if (updated) m_pLevel->setTilesDirty(minX + x16, minY, minZ, maxX + x16, maxY, maxZ + z16); pChunk->m_bUnsaved = true; if (areAllChunksLoaded()) flushAllBufferedUpdates(); else requestNextChunk(); } void ClientSideNetworkHandler::handle(const RakNet::RakNetGUID& rakGuid, PlayerEquipmentPacket* pPlayerEquipmentPkt) { Player* pPlayer = (Player*)m_pLevel->getEntity(pPlayerEquipmentPkt->m_playerID); if (!pPlayer) return; #ifndef ORIGINAL_CODE if (!Item::items[pPlayerEquipmentPkt->m_itemID]) { LogMsg("That item %d doesn't actually exist!", pPlayerEquipmentPkt->m_itemID); return; } #endif if (pPlayer->m_guid == m_pServerPeer->GetMyGUID()) { puts("Attempted to modify local player's inventory"); return; } pPlayer->m_pInventory->selectItemById(pPlayerEquipmentPkt->m_itemID); pPlayer->m_pInventory->selectSlot(0); } bool ClientSideNetworkHandler::areAllChunksLoaded() { return m_chunksRequested > 255; } void ClientSideNetworkHandler::requestNextChunk() { if (areAllChunksLoaded()) return; // @BUG: The return value of areAllChunksLoaded() is actually true even before the // 256th chunk is loaded. m_pRakNetInstance->send(new RequestChunkPacket(m_chunksRequested % 16, m_chunksRequested / 16)); m_chunksRequested++; } void ClientSideNetworkHandler::flushAllBufferedUpdates() { for (const SBufferedBlockUpdate& u : m_bufferedBlockUpdates) { m_pLevel->setTileAndData(u.x, u.y, u.z, u.tile, u.data); } }