/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "Tile.hpp" #include "world/level/Level.hpp" GrassTile::GrassTile(int id, Material* c) : Tile(id, c) { m_TextureFrame = TEXTURE_GRASS_SIDE; setTicking(true); } int GrassTile::getColor(LevelSource*, int x, int y, int z) { #ifdef MOD_DONT_COLOR_GRASS return 0xffffff; #endif return 0x339933; } int GrassTile::getResource(int i, Random* random) { return Tile::dirt->getResource(i, random); } int GrassTile::getTexture(LevelSource* level, int x, int y, int z, int dir) { if (dir == DIR_YPOS) return TEXTURE_GRASS_TOP; if (dir == DIR_YNEG) return TEXTURE_DIRT; Material* pMat = level->getMaterial(x, y + 1, z); if (pMat == Material::topSnow || pMat == Material::snow) return TEXTURE_GRASS_SIDE_SNOW; return TEXTURE_GRASS_SIDE; } void GrassTile::tick(Level* level, int x, int y, int z, Random* random) { // Controls the spread/death of grass. // It's like a full on automata of sorts. :) if (level->field_11) return; if (level->getRawBrightness(x, y + 1, z) <= 3 && level->getMaterial(x, y + 1, z)->blocksLight()) { // grass death if (random->genrand_int32() % 4 == 0) level->setTile(x, y, z, Tile::dirt->m_ID); } else if (level->getRawBrightness(x, y + 1, z) > 8) { int newX = x - 1 + random->nextInt(3); int newY = y - 3 + random->nextInt(5); int newZ = z - 1 + random->nextInt(3); if (level->getTile(newX, newY, newZ) == Tile::dirt->m_ID && level->getRawBrightness(newX, newY + 1, newZ) > 3 && !level->getMaterial(newX, newY + 1, newZ)->blocksLight()) { //@NOTE: not this->m_ID level->setTile(newX, newY, newZ, Tile::grass->m_ID); } } }