/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "Tile.hpp" class LeverTile : public Tile { public: LeverTile(int id, int texture, Material* pMtl); virtual AABB* getAABB(Level*, int x, int y, int z) override; virtual bool isSolidRender() override; virtual bool isCubeShaped() override; virtual int getRenderShape() override; virtual HitResult clip(Level*, int x, int y, int z, Vec3 a, Vec3 b) override; virtual bool mayPlace(Level*, int, int, int) override; virtual void neighborChanged(Level*, int, int, int, int) override; int use(Level*, int x, int y, int z, Player*) override; //virtual void setPlacedOnFace(Level*, int, int, int, int) override; //virtual void tick(Level*, int, int, int, Random*) override; bool checkCanSurvive(Level*, int, int, int); bool isSignalSource() override; int getTickDelay() override; void onPlace(Level*, int x, int y, int z) override; void onRemove(Level*, int x, int y, int z) override; //int getResource(int data, Random* random) override; int getSignal(LevelSource*, int x, int y, int z, int dir) override; int getDirectSignal(LevelSource*, int x, int y, int z, int dir) override; void updateNeighbors(Level*, int x, int y, int z, int id); };