/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "compat/LegacyCPPCompatibility.hpp" struct TurnDelta { float x, y; TurnDelta() { x = 0.0f; y = 0.0f; } TurnDelta(float x, float y) : x(x), y(y) {} }; class ITurnInput { public: ITurnInput() { m_prevTime = -1.0f; } public: float getDeltaTime(); float linearTransform(float, float, float, bool); virtual ~ITurnInput(); virtual void setScreenSize(int width, int height); virtual TurnDelta getTurnDelta() = 0; virtual bool smoothTurning(); private: float m_prevTime; };