cmake_minimum_required(VERSION 3.16.0) project(Core) include_directories(. ..) # Build add_subdirectory(common) add_subdirectory(network) add_subdirectory(server) add_subdirectory(world) add_library(Core INTERFACE) target_include_directories(Core INTERFACE . ..) target_link_libraries(Core INTERFACE Common Renderer Network Server World ) if (NOT platform STREQUAL server) add_subdirectory(client) add_subdirectory(renderer) target_link_libraries(Core INTERFACE Client) endif() # Assets if (NOT ANDROID AND NOT EMSCRIPTEN) file(MAKE_DIRECTORY "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/../game/assets" "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/assets" SYMBOLIC) endif()