/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "Tile.hpp" class FarmTile : public Tile { public: FarmTile(int ID, Material*); AABB* getAABB(Level*, int x, int y, int z) override; int getResource(int, Random*) override; int getTexture(int dir, int data) override; bool isCubeShaped() override; bool isSolidRender() override; void neighborChanged(Level*, int x, int y, int z, int dir) override; void stepOn(Level* level, int x, int y, int z, Entity* pEnt) override; void tick(Level* level, int x, int y, int z, Random* random) override; bool isNearWater(Level* level, int x, int y, int z); };