/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "Player.hpp" #include "User.hpp" #include "KeyboardInput.hpp" class Minecraft; class LocalPlayer : public Player { public: LocalPlayer(Minecraft*, Level*, User*, int); virtual ~LocalPlayer(); // TODO: void addAdditonalSaveData(); virtual void animateRespawn() override; virtual void aiStep() override; virtual bool isSneaking() override; virtual int move(float x, float y, float z) override; virtual void tick() override; virtual void updateAi() override; void calculateFlight(float, float, float); void closeContainer(); //@HUH: oddly enough not a virtual/override public: int field_BEC = 0; float field_BF0 = 0.0f; float field_BF4 = 0.0f; float field_BF8 = 0.0f; float field_BFC = 0.0f; float field_C00 = 0.0f; float field_C04 = 0.0f; float field_C08 = 0.0f; float field_C0C = 0.0f; float field_C10 = 0.0f; float field_C14 = 0.0f; float field_C18 = 0.0f; float field_C1C = 0.0f; int m_nAutoJumpFrames = 0; // multiplayer related float field_C24 = 0.0f; float field_C28 = 0.0f; float field_C2C = 0.0f; float field_C30 = 0.0f; float field_C34 = 0.0f; // multiplayer related -- end int field_C38 = 0; Minecraft* m_pMinecraft; KeyboardInput* m_pKeyboardInput = nullptr; };