#pragma once // Here is a list of options that you can enable when building the project: // ORIGINAL_CODE - Unpatches all bugs and allows building for Xperia Play only. (TODO) // #define ORIGINAL_CODE #ifdef ORIGINAL_CODE #define DEMO #else #if defined __ANDROID__ || defined TARGET_OS_IPHONE #define MOBILE #endif // TODO: Since this is the modded version, we don't need these anymore. Remove them // Mods //#define MOD_USE_FLAT_WORLD // Use a flat world instead of the regular world generation //#define MOD_USE_BIGGER_SCREEN_SIZE // Use a bigger screen size instead of 854x480 //#define MOD_DONT_COLOR_GRASS // Don't give the top of grass tiles a different color. (like Classic) //#define MOD_POPOUT_CONSOLE // Open a separate console aside from the game window. By default only the debugger can see our logs. Win32 Debug only. // Tests //#define TEST_DROPPED_ITEMS // Allow dropped items to be dropped and collected. //#define TEST_SURVIVAL_MODE // Test survival mode. #define TEST_TOUCH_SCREEN // Test touch screen controls. The mouse will simulate one touch finger. // Enhancements //#define ENH_ENTITY_SHADING // Allows shading of entities -- Currently we are abandoning this. Want to add normal support #define ENH_SHADE_HELD_TILES // Allows shading of the item in hand #define ENH_FIX_INVIS_STAIRS // Fixes a bug wherein a 16x16x16 chunk in the world that contains only stairs is invisible #define ENH_ALLOW_AO // Allows using the F4 key to toggle ambient occlusion (buggy) #define ENH_TRANSPARENT_HOTBAR // Allows the hotbar to be transparent. Due to a bug in the code, it is not. #define ENH_CAMERA_NO_PARTICLES // Hide particles from the view of a camera, such as smoke, that would otherwise render the resulting image useless. #define ENH_USE_JAVA_LIGHT_RAMP // Use Java Beta 1.3 light ramp instead of flawed PE one #define ENH_RUN_DAY_NIGHT_CYCLE // Allow the day/night cycle to run. #define ENH_USE_OWN_AO // Use own ambient occlusion engine - looks pretty much the same except it fixes the corners #define ENH_ADD_OPTIONS_PAUSE // Add an 'options' button in the pause menu #define ENH_EXTRA_ITEMS_IN_INV // Add extra items in a new 5th row in the inventory. #define ENH_HIGHLIGHT_BY_HOVER // Highlight buttons by hovering them instead of the usual way. #define ENH_ALLOW_SAND_GRAVITY // Allow sand to fall. #define ENH_USE_GUI_SCALE_2 // Use a 2x GUI scale instead of 3x. Looks better on PC #define ENH_ALLOW_SCROLL_WHEEL // Allow use of the scroll wheel to change selected inventory slots #define ENH_3D_INVENTORY_TILES // Uses 3D rendered inventory tiles, use with ENH_SHADE_HELD_TILES to render correctly. #define ENH_IMPROVED_SAVING // Improve world saving. The original Minecraft doesn't always really save for some reason // Toggle Demo Mode //#define DEMO // Enable Debug Mode //#define MC_DEBUG #endif