/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "ReedTile.hpp" #include "world/level/Level.hpp" ReedTile::ReedTile(int id) : Tile(id, Material::plant) { m_TextureFrame = TEXTURE_REEDS; setShape(0.125f, 0.0f, 0.125f, 0.875f, 1.0f, 0.875f); setTicking(true); } int ReedTile::getRenderShape() { return 1; } bool ReedTile::isCubeShaped() { return false; } bool ReedTile::isSolidRender() { return false; } bool ReedTile::mayPlace(Level* level, int x, int y, int z) { TileID tileBelow = level->getTile(x, y - 1, z); if (tileBelow == m_ID) return true; //@NOTE: No sand if (tileBelow != Tile::grass->m_ID && tileBelow != Tile::dirt->m_ID) return false; return level->getMaterial(x - 1, y - 1, z) == Material::water || level->getMaterial(x + 1, y - 1, z) == Material::water || level->getMaterial(x, y - 1, z - 1) == Material::water || level->getMaterial(x, y - 1, z + 1) == Material::water; } bool ReedTile::canSurvive(Level* level, int x, int y, int z) { return mayPlace(level, x, y, z); } void ReedTile::checkAlive(Level* level, int x, int y, int z) { if (!canSurvive(level, x, y, z)) { spawnResources(level, x, y, z, level->getData(x, y, z)); level->setTile(x, y, z, TILE_AIR); } } void ReedTile::neighborChanged(Level* level, int x, int y, int z, int dir) { return checkAlive(level, x, y, z); } void ReedTile::tick(Level* level, int x, int y, int z, Random* random) { if (!level->isEmptyTile(x, y, z)) return; int height; for (height = 1; level->getTile(x, y - height, z) == m_ID; height++); if (height <= 2) { int data = level->getData(x, y, z); if (data == 15) { level->setTile(x, y + 1, z, m_ID); level->setData(x, y, z, 0); } else { level->setData(x, y, z, data + 1); } } } AABB* ReedTile::getAABB(Level* level, int x, int y, int z) { return nullptr; } int ReedTile::getResource(int x, Random* random) { return 0; }