/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "Particle.hpp" #include "world/level/Level.hpp" LavaParticle::LavaParticle(Level* level, float x, float y, float z) : Particle(level, x, y, z, 0.0f, 0.0f, 0.0f) { field_104 = 0.0f; m_vel *= 0.8f; m_vel.y = sharedRandom.nextFloat() * 0.4f + 0.05f; field_F8 = field_FC = field_100 = 1.0f; field_104 = field_F0 = field_F0 * (0.2f + 2 * sharedRandom.nextFloat()); field_DC = PTI_LAVA; field_EC = int(16.0f / (0.2f + 0.8f * Mth::random())); } float LavaParticle::getBrightness(float unused) { return 1.0f; } void LavaParticle::tick() { field_3C = m_pos; field_E8++; if (field_E8 > field_EC) remove(); float a = float(field_E8) / float(field_EC); float b = sharedRandom.nextFloat(); if (a < b) { m_pLevel->addParticle("smoke", m_pos.x, m_pos.y, m_pos.z, m_vel.x, m_vel.y, m_vel.z); } m_vel.y -= 0.03f; move(m_vel.x, m_vel.y, m_vel.z); m_vel *= 0.999f; if (field_7C) { m_vel.x *= 0.7f; m_vel.z *= 0.7f; } } void LavaParticle::render(Tesselator& t, float f, float a, float b, float c, float d, float e) { float mult = float(field_E8 + f) / float(field_EC); field_F0 = field_104 * (1.0f - mult * mult); Particle::render(t, f, a, b, c, d, e); }