/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "LevelStorage.hpp" struct LevelSummary { std::string field_0; std::string field_18; int field_30; int field_34; LevelSummary() { field_30 = 0; field_34 = 0; } LevelSummary(const std::string& a, const std::string& b, int c, int d) { field_0 = a; field_18 = b; field_30 = c; field_34 = d; } bool operator<(const LevelSummary& b) const { // @NOTE: I *think* that's how it works. Not entirely sure. return field_30 > b.field_30; } }; class LevelStorageSource { public: virtual ~LevelStorageSource(); virtual std::string getName() = 0; virtual LevelStorage* selectLevel(const std::string&, bool) = 0; virtual void getLevelList(std::vector&); virtual void clearAll() = 0; virtual int getDataTagFor(const std::string&) = 0; virtual bool isNewLevelIdAcceptable(const std::string&) = 0; virtual void deleteLevel(const std::string&) = 0; virtual void renameLevel(const std::string&, const std::string&) = 0; virtual bool isConvertible(const std::string&) = 0; virtual bool requiresConversion(const std::string&) = 0; virtual int convertLevel(const std::string&, ProgressListener*) = 0; };