/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "ChunkStorage.hpp" ChunkStorage::~ChunkStorage() { } LevelChunk* ChunkStorage::load(Level* a, int b, int c) { return 0; } void ChunkStorage::save(Level* a, LevelChunk* b) { } void ChunkStorage::saveEntities(Level* a, LevelChunk* b) { } void ChunkStorage::saveAll(Level* a, std::vector& b) { for (std::vector::iterator it = b.begin(); it != b.end(); it++) { save(a, *it); } } void ChunkStorage::tick() { } void ChunkStorage::flush() { }