/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include #include "NetEventCallback.hpp" #include "client/app/Minecraft.hpp" #include "RakNetInstance.hpp" #include "world/level/LevelListener.hpp" class Minecraft; class ServerSideNetworkHandler; struct OnlinePlayer { Player* m_pPlayer; // The player avatar this online player controls RakNet::RakNetGUID m_guid; OnlinePlayer(Player* p, const RakNet::RakNetGUID& guid) : m_pPlayer(p), m_guid(guid) {} }; typedef void(ServerSideNetworkHandler::* CommandFunction)(OnlinePlayer* player, const std::vector& parms); typedef std::map CommandMap; typedef std::map OnlinePlayerMap; // @TODO: Rename to ServerNetworkHandler? class ServerSideNetworkHandler : public NetEventCallback, public LevelListener { public: // @TODO: We can do the following to finally split Network code from Client code // ServerSideNetworkHandler(GameCallbacks *gameCallbacks, Level* level, GameMode* gameMode, RakNetInstance* rakNetInstance, PacketSender* packetSender, Player* localPlayer); ServerSideNetworkHandler(Minecraft* minecraft, RakNetInstance* rakNetInstance); ~ServerSideNetworkHandler(); // Overridden from NetEventCallback void levelGenerated(Level*) override; void onNewClient(const RakNet::RakNetGUID&) override; void onDisconnect(const RakNet::RakNetGUID&) override; void handle(const RakNet::RakNetGUID&, LoginPacket*) override; void handle(const RakNet::RakNetGUID&, MessagePacket*) override; void handle(const RakNet::RakNetGUID&, MovePlayerPacket*) override; void handle(const RakNet::RakNetGUID&, PlaceBlockPacket*) override; void handle(const RakNet::RakNetGUID&, RemoveBlockPacket*) override; void handle(const RakNet::RakNetGUID&, PlayerEquipmentPacket*) override; void handle(const RakNet::RakNetGUID&, RequestChunkPacket*) override; // Overridden from LevelListener void tileBrightnessChanged(int x, int y, int z) override; void tileChanged(int x, int y, int z) override; void allowIncomingConnections(bool b); void displayGameMessage(const std::string&); void sendMessage(const RakNet::RakNetGUID& guid, const std::string&); void sendMessage(OnlinePlayer*, const std::string&); void redistributePacket(Packet* packet, const RakNet::RakNetGUID& source); // Custom OnlinePlayer* getPlayerByGUID(const RakNet::RakNetGUID& guid); void setupCommands(); // Commands void commandHelp (OnlinePlayer*, const std::vector&); void commandStats(OnlinePlayer*, const std::vector&); void commandTime (OnlinePlayer*, const std::vector&); void commandSeed (OnlinePlayer*, const std::vector&); void commandTP (OnlinePlayer*, const std::vector&); public: Minecraft* m_pMinecraft; Level* m_pLevel; RakNetInstance* m_pRakNetInstance; RakNet::RakPeerInterface* m_pRakNetPeer; bool m_bAllowIncoming; OnlinePlayerMap m_onlinePlayers; CommandMap m_commands; };