/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "EntityRenderer.hpp" class MobRenderer : public EntityRenderer { public: MobRenderer(Model*, float); void setArmor(Model*); virtual void render(Entity*, float, float, float, float, float) override; virtual int prepareArmor(Mob*, int, float); virtual void setupPosition(Entity*, float, float, float); virtual void setupRotations(Entity*, float, float, float); virtual float getAttackAnim(Mob*, float); virtual float getBob(Mob*, float); virtual float getFlipDegrees(Mob*); virtual int getOverlayColor(Mob*, float, float); virtual void scale(Mob*, float); virtual void renderName(Mob*, float, float, float); virtual void renderNameTag(Mob*, const std::string&, float, float, float, int); virtual void additionalRendering(Mob*, float); public: Model* m_pModel; Model* m_pArmorModel; };