/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "world/phys/AABB.hpp" #include "client/model/HumanoidModel.hpp" #include "client/renderer/Font.hpp" class EntityRenderDispatcher; class EntityRenderer { public: EntityRenderer(); void bindTexture(const std::string& file); Font* getFont(); void init(EntityRenderDispatcher* d); static void render(const AABB&, float, float, float); static void renderFlat(const AABB&); virtual void render(Entity*, float, float, float, float, float) = 0; virtual void onGraphicsReset(); public: float field_4; float field_8; EntityRenderDispatcher* m_pDispatcher; // @HUH: Why is there a HumanoidModel here? There's another // in HumanoidMobRenderer... HumanoidModel m_model; };