/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "LightLayer.hpp" class Level; struct LightUpdate { const LightLayer* m_lightLayer; int m_x1, m_y1, m_z1, m_x2, m_y2, m_z2; LightUpdate(const LightLayer& ll, int x1, int y1, int z1, int x2, int y2, int z2) { m_lightLayer = ≪ m_x1 = x1; m_x2 = x2; m_y1 = y1; m_y2 = y2; m_z1 = z1; m_z2 = z2; } void update(Level* pLevel); bool expandToContain(int x1, int y1, int z1, int x2, int y2, int z2); };