/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include #include #include "thirdparty/GL/GL.hpp" #include "world/level/LevelListener.hpp" #include "Textures.hpp" #include "RenderList.hpp" #include "TileRenderer.hpp" class Minecraft; class DistanceChunkSorter { Mob* m_pMob; public: DistanceChunkSorter(Mob* pMob) { m_pMob = pMob; } bool operator()(const Chunk* a, const Chunk* b) { float d1 = a->distanceToSqr(m_pMob); float d2 = b->distanceToSqr(m_pMob); if (d1 > 1024.0f && a->m_pos.y <= 63) d1 *= 10.0f; if (d2 > 1024.0f && b->m_pos.y <= 63) d2 *= 10.0f; return d1 < d2; } }; class DirtyChunkSorter { Mob* m_pMob; public: DirtyChunkSorter(Mob* pMob) { m_pMob = pMob; } bool operator()(const Chunk* a, const Chunk* b) { if (a->m_bVisible && !b->m_bVisible) return false; if (!a->m_bVisible && b->m_bVisible) return true; float d1 = a->distanceToSqr(m_pMob); float d2 = b->distanceToSqr(m_pMob); if (d1 < d2) return false; if (d1 > d2) return true; return a->field_48 > b->field_48; } }; class LevelRenderer : public LevelListener { public: LevelRenderer(Minecraft*, Textures*); void allChanged() override; void entityAdded(Entity*) override; void tileChanged(int, int, int) override; void setTilesDirty(int, int, int, int, int, int) override; void takePicture(TripodCamera*, Entity*) override; void addParticle(const std::string&, float, float, float, float, float, float) override; void playSound(const std::string& name, float x, float y, float z, float volume, float pitch) override; void skyColorChanged() override; void generateSky(); void cull(Culler*, float); void deleteChunks(); void resortChunks(int x, int y, int z); std::string gatherStats1(); void onGraphicsReset(); void render(const AABB& aabb) const; void render(Mob* pMob, int a, float b); void renderEntities(Vec3 pos, Culler*, float f); void renderSky(float); void renderClouds(float); void checkQueryResults(int, int); void renderSameAsLast(int, float); int renderChunks(int start, int end, int a, float b); void setLevel(Level*); void setDirty(int, int, int, int, int, int); void tick(); bool updateDirtyChunks(Mob* pMob, bool b); void renderHit(Player* pPlayer, const HitResult& hr, int, void*, float); void renderHitSelect(Player* pPlayer, const HitResult& hr, int, void*, float); void renderHitOutline(Player* pPlayer, const HitResult& hr, int, void*, float); public: float field_4; float field_8; float field_C; float field_10; int field_14; int field_18; int field_1C; int field_20; std::vector field_24; int field_30; RenderList m_renderList; int field_54; int field_58; int field_5C; int field_60; int field_64; int field_68; int field_6C; int field_70; int field_74; int field_78; int field_7C; int field_80; Level* m_pLevel; std::vector field_88; Chunk** m_chunks; Chunk** field_98; int m_chunksLength; TileRenderer* m_pTileRenderer; int field_A4; int field_A8; int field_AC; int field_B0; Minecraft* m_pMinecraft; bool field_B8; int field_BC; int m_ticksSinceStart; //... int m_nBuffers; GLuint* m_pBuffers; GLuint m_skyBuffer; int m_skyBufferCount; //... Textures* m_pTextures; };