/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "ItemInHandRenderer.hpp" class Minecraft; class Entity; class LevelRenderer; class GameRenderer { private: void _init(); public: GameRenderer() { _init(); } GameRenderer(Minecraft*); ~GameRenderer(); void saveMatrices(); void setupCamera(float f, int i); void bobHurt(float); void bobView(float); void moveCameraToPlayer(float); #ifndef ORIGINAL_CODE void renderNoCamera(); #endif void renderLevel(float); void render(float); void tick(); void setupGuiScreen(); void onGraphicsReset(); void zoomRegion(float a, float b, float c); void unZoomRegion(); void setupClearColor(float f); void setupFog(int i); void pick(float); void renderItemInHand(float, int); void prepareAndRenderClouds(LevelRenderer* pLR, float f); void renderWeather(float f); float getFov(float f); public: ItemInHandRenderer* m_pItemInHandRenderer; Minecraft* m_pMinecraft; float field_8; int field_C; Entity* field_10; float field_14; float field_18; float field_1C; float field_20; float field_24; float field_28; float field_2C; float field_30; float field_34; float field_38; float field_3C; float field_40; float field_44; float field_48; float field_4C; float field_50; float field_54; float field_58; float field_5C; float field_60; float field_64; float field_68; float field_6C; float field_70; float field_74; float field_78; float field_7C; float field_80; float field_84; float m_matrix_projection[16]; float m_matrix_model_view[16]; int m_shownFPS, m_shownChunkUpdates, m_lastUpdatedMS; int m_envTexturePresence; Random m_random; };