/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "DirectConnectScreen.hpp" #include "ProgressScreen.hpp" #include "JoinGameScreen.hpp" #include "common/Util.hpp" DirectConnectScreen::DirectConnectScreen() : m_textAddress(this, 1, 0, 0, 0, 0, "Server address"), m_btnQuit(3, "Cancel"), m_btnJoin(2, "Connect") {} void DirectConnectScreen::init() { m_textAddress.m_width = 200; m_textAddress.m_height = 20; m_btnJoin.m_width = 200; m_btnJoin.m_height = 20; m_btnQuit.m_width = 200; m_btnQuit.m_height = 20; m_textAddress.m_xPos = (m_width / 2) - (m_textAddress.m_width / 2); m_textAddress.m_yPos = m_height / 2 - 20; m_btnJoin.m_xPos = (m_width / 2) - (m_btnJoin.m_width / 2); m_btnJoin.m_yPos = m_height - 55; m_btnQuit.m_xPos = (m_width / 2) - (m_btnQuit.m_width / 2); m_btnQuit.m_yPos = m_height - 30; m_textInputs.push_back(&m_textAddress); m_buttons.push_back(&m_btnQuit); m_buttons.push_back(&m_btnJoin); m_textAddress.init(m_pFont); } void DirectConnectScreen::render(int x, int y, float f) { renderBackground(); Screen::render(x, y, f); drawCenteredString(m_pFont, "Play Multiplayer", m_width / 2, 30, 0xFFFFFF); drawCenteredString(m_pFont, "Enter the IP address of a server to connect to it:", m_width / 2, m_textAddress.m_yPos - 20, 0x999999); } void DirectConnectScreen::buttonClicked(Button* pButton) { if (pButton->m_buttonId == m_btnJoin.m_buttonId) { if (m_textAddress.m_text.empty()) return; PingedCompatibleServer newPgs; RakNet::SystemAddress sysAddress; if (!sysAddress.FromString(m_textAddress.m_text.c_str())) return; if (sysAddress.GetPort() == 0) sysAddress.SetPortHostOrder(C_DEFAULT_PORT); newPgs.m_address = sysAddress; m_pMinecraft->joinMultiplayer(newPgs); m_pMinecraft->setScreen(new ProgressScreen); m_btnJoin.m_bEnabled = false; m_textAddress.m_bEnabled = false; } else if (pButton->m_buttonId == m_btnQuit.m_buttonId) { m_pMinecraft->setScreen(new JoinGameScreen); } }