/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "client/renderer/Tesselator.hpp" #include "client/renderer/Font.hpp" class GuiComponent { public: GuiComponent(); virtual ~GuiComponent() {} void blit(int dstX, int dstY, int srcX, int srcY, int dstWidth, int dstHeight, int srcWidth, int srcHeight); void drawCenteredString(Font*, const std::string&, int cx, int cy, int color); void drawString(Font*, const std::string&, int cx, int cy, int color); void fill(int left, int top, int right, int bottom, int color); void fillGradient(int left, int top, int right, int bottom, int colorUp, int colorDown); public: float field_4; };