/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "Feature.hpp" #include "world/level/Level.hpp" FlowerFeature::FlowerFeature(int id) { m_ID = id; } bool FlowerFeature::place(Level* level, Random* random, int x, int y, int z) { for (int i = 0; i < 64; i++) { int nX = x + random->nextInt(8) - random->nextInt(8); int nY = y + random->nextInt(4) - random->nextInt(4); int nZ = z + random->nextInt(8) - random->nextInt(8); if (level->isEmptyTile(nX, nY, nZ) && Tile::tiles[m_ID]->canSurvive(level, nX, nY, nZ)) level->setTileNoUpdate(nX, nY, nZ, m_ID); } return true; }