/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "TransparentTile.hpp" #include "world/level/Level.hpp" TransparentTile::TransparentTile(int ID, int texture, Material* mtl, bool bTransparent) :Tile(ID, texture, mtl) { m_bTransparent = bTransparent; } bool TransparentTile::isSolidRender() { return false; } bool TransparentTile::shouldRenderFace(LevelSource* level, int x, int y, int z, int dir) { if (!m_bTransparent && level->getTile(x, y, z) == m_ID) return false; return Tile::shouldRenderFace(level, x, y, z, dir); }