/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "BookshelfTile.hpp" #include "world/level/Level.hpp" BookshelfTile::BookshelfTile(int a, int b, Material* c) : Tile(a, b, c) { } int BookshelfTile::getTexture(int dir) { if (dir <= DIR_YPOS) return TEXTURE_PLANKS; return m_TextureFrame; } int BookshelfTile::getResource(int data, Random* random) { return 0; // would be Book } int BookshelfTile::getResourceCount(Random* random) { return 3; }