/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "Vec3.hpp" Vec3::Vec3() { x = 0; y = 0; z = 0; } Vec3::Vec3(float x, float y, float z) { this->x = x; this->y = y; this->z = z; } Vec3 Vec3::normalize() { float dist = Mth::sqrt(x * x + y * y + z * z); if (dist < 0.0001f) return Vec3(0, 0, 0); return Vec3(x / dist, y / dist, z / dist); } bool Vec3::clipX(const Vec3& a2, float a3, Vec3& a4) const { float crap = a2.x - this->x; if (crap * crap < 0.000001f) return false; float crap2 = (a3 - this->x) / crap; if (crap2 < 0.0f || crap2 > 1.0f) return false; a4.x = x + (a2.x - x) * crap2; a4.y = y + (a2.y - y) * crap2; a4.z = z + (a2.z - z) * crap2; return true; } bool Vec3::clipY(const Vec3& a2, float a3, Vec3& a4) const { float crap = a2.y - this->y; if (crap * crap < 0.000001f) return false; float crap2 = (a3 - this->y) / crap; if (crap2 < 0.0f || crap2 > 1.0f) return false; a4.x = x + (a2.x - x) * crap2; a4.y = y + (a2.y - y) * crap2; a4.z = z + (a2.z - z) * crap2; return true; } bool Vec3::clipZ(const Vec3& a2, float a3, Vec3& a4) const { float crap = a2.z - this->z; if (crap * crap < 0.000001f) return false; float crap2 = (a3 - this->z) / crap; if (crap2 < 0.0f || crap2 > 1.0f) return false; a4.x = x + (a2.x - x) * crap2; a4.y = y + (a2.y - y) * crap2; a4.z = z + (a2.z - z) * crap2; return true; } float Vec3::distanceToSqr(const Vec3& b) const { float xd = (x-b.x); float yd = (y-b.y); float zd = (z-b.z); return xd * xd + yd * yd + zd * zd; } float Vec3::distanceTo(const Vec3& b) const { return Mth::sqrt(distanceToSqr(b)); }