/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include #include #include #include #include "LongHack.hpp" class Util { public: static std::string stringTrim(const std::string &, const std::string &, bool, bool); static std::string stringTrim(const std::string &); static std::string vformat(const char* fmt, va_list argPtr); static std::string format(const char* fmt, ...); template static bool remove(std::vector& vec, const T& t) { typename std::vector::iterator iter = std::find(vec.begin(), vec.end(), t); if (iter == vec.end()) return false; vec.erase(iter); return true; } template static int removeAll(std::vector& vec, const std::vector& toRemove) { int removed = 0; for (typename std::vector::const_iterator it = toRemove.begin(); it != toRemove.end(); it++) { T rem = *it; if (remove(vec, rem)) removed++; } return removed; } // @TODO: reverse the actual thing? This is something different, but I'm lazy. It uses std::string::replace static void stringReplace(std::string& in, const std::string& what, const std::string& with) { //snippet from Zahlman's post on gamedev: http://www.gamedev.net/community/forums/topic.asp?topic_id=372125 size_t pos = 0; size_t whatLen = what.length(); size_t withLen = with.length(); while ((pos = in.find(what, pos)) != std::string::npos) { in.replace(pos, whatLen, with); pos += withLen; } } static TLong hashCode(const std::string& str) { TLong result = 0; const size_t size = str.size(); for (int i = 0; i < size; i++) { result = result * 31 + str.at(i); } return result; } };