/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include #include "Mth.hpp" #include "thirdparty/GL/GL.hpp" class Matrix { public: Matrix(); // create an empty matrix Matrix(float a); // create an identity matrix Matrix(float* p); // load matrix from memory Matrix(float a, float b, float c, float d, float e, float f, float g, float h, float i, float j, float k, float l, float m, float n, float o, float p); void fetchGL(GLenum pname); friend Matrix operator*(const Matrix& a, const Matrix& b); public: float c[16]; }; Matrix operator*(const Matrix& a, const Matrix& b);