/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "SoundSystem.hpp" SoundSystem::~SoundSystem() { } bool SoundSystem::isAvailable() { return false; } void SoundSystem::setListenerPos(float x, float y, float z) { } void SoundSystem::setListenerAngle(float yaw, float pitch) { } void SoundSystem::load(const std::string& sound) { } void SoundSystem::play(const std::string& sound) { } void SoundSystem::pause(const std::string& sound) { } void SoundSystem::stop(const std::string& sound) { } void SoundSystem::playAt(const SoundDesc& sound, float x, float y, float z, float a, float b) { }