#include "FoliageColor.hpp" // TODO: This should be inside of an initialized "Minecraft" instance rather than the global namespace bool g_bIsFoliageColorAvailable = false; Texture FoliageColor::texture; bool FoliageColor::isAvailable() { return g_bIsFoliageColorAvailable; } void FoliageColor::init(Texture texture) { FoliageColor::texture = texture; } uint32_t FoliageColor::get(double x, double y) { y *= x; return FoliageColor::texture.m_pixels[(int)((1.0 - y) * 255.0) << 8 | (int)((1.0 - x) * 255.0)]; } uint32_t FoliageColor::getEvergreenColor() { return 0x619961; } uint32_t FoliageColor::getBirchColor() { return 0x55A780; } uint32_t FoliageColor::getDefaultColor() { return 0x18B548; }