/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "DynamicTexture.hpp" #include "common/Utils.hpp" DynamicTexture::DynamicTexture(int a2) : m_textureIndex(a2) { m_textureSize = 1; memset(m_pixels, 0, sizeof m_pixels); } void DynamicTexture::bindTexture(Textures* pTextures) { pTextures->loadAndBindTexture(C_TERRAIN_NAME); } DynamicTexture::~DynamicTexture() { }