/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "Multitouch.hpp" int Multitouch::_activePointerCount; int Multitouch::_activePointerList[MAX_TOUCHES]; int Multitouch::_index = -1; bool Multitouch::_wasPressed[MAX_TOUCHES]; bool Multitouch::_wasReleased[MAX_TOUCHES]; bool Multitouch::_wasPressedThisUpdate[MAX_TOUCHES]; bool Multitouch::_wasReleasedThisUpdate[MAX_TOUCHES]; MouseDevice Multitouch::_pointers[MAX_TOUCHES]; std::vector Multitouch::_inputs; int Multitouch::_clampPointerId(int Id) { if (Id < 0) return Id; //! @BUG if (Id >= MAX_TOUCHES) return MAX_TOUCHES - 1; return Id; } void Multitouch::commit() { _activePointerCount = 0; for (int i = 0; i < MAX_TOUCHES; i++) { if (_pointers[i].isButtonDown(BUTTON_LEFT)) { _activePointerList[_activePointerCount++] = i; } } } void Multitouch::feed(MouseButtonType a1, bool a2, int a3, int a4, int fingerId) { fingerId = _clampPointerId(fingerId); MouseAction action(a1, a2, a3, a4, fingerId); _inputs.push_back(action); MouseDevice* pDevice = g(fingerId); pDevice->feed(a1, a2, a3, a4); if (a1) { if (a2) { _wasPressed[fingerId] = true; _wasPressedThisUpdate[fingerId] = true; } else if (a2 == 0) { _wasReleased[fingerId] = true; _wasReleasedThisUpdate[fingerId] = true; } } } MouseDevice* Multitouch::g(int Index) { return &_pointers[_clampPointerId(Index)]; } int Multitouch::getActivePointerIds(const int** out) { *out = _activePointerList; return _activePointerCount; } MouseAction* Multitouch::getEvent() { return &_inputs[_index]; } int Multitouch::getFirstActivePointerIdEx() { for (int i = 0; i < MAX_TOUCHES; i++) { if (_pointers[i].isButtonDown(BUTTON_LEFT)) return i; } for (int i = 0; i < MAX_TOUCHES; i++) { if (_wasReleased[i]) return i; } return -1; } int Multitouch::getFirstActivePointerIdExThisUpdate() { for (int i = 0; i < MAX_TOUCHES; i++) { if (_pointers[i].isButtonDown(BUTTON_LEFT)) return i; } for (int i = 0; i < MAX_TOUCHES; i++) { if (_wasReleasedThisUpdate[i]) return i; } return -1; } int Multitouch::getX(int fingerId) { return g(fingerId)->getX(); } int Multitouch::getY(int fingerId) { return g(fingerId)->getY(); } bool Multitouch::isPressed(int fingerId) { return _wasPressed[_clampPointerId(fingerId)]; } bool Multitouch::next() { if (_index + 1 >= _inputs.size()) return false; _index++; return true; } void Multitouch::reset() { _inputs.clear(); _index = -1; for (int i = 0; i < MAX_TOUCHES; i++) { g(i)->reset(); _wasPressed[i] = 0; _wasReleased[i] = 0; } } void Multitouch::resetThisUpdate() { for (int i = 0; i < MAX_TOUCHES; i++) { _wasPressedThisUpdate[i] = 0; _wasReleasedThisUpdate[i] = 0; } } void Multitouch::rewind() { _index = -1; }