/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "common/Utils.hpp" #include "ITurnInput.hpp" ITurnInput::~ITurnInput() { } void ITurnInput::setScreenSize(int width, int height) { } bool ITurnInput::smoothTurning() { return false; } float ITurnInput::getDeltaTime() { if (m_prevTime == -1.0f) m_prevTime = getTimeS(); float newTime = getTimeS(); float delta = newTime - m_prevTime; m_prevTime = newTime; return delta; } // @TODO: Where does the a1 parameter come from? It's not `this` because it's used // directly as a float. Its mangled name is _ZN10ITurnInput15linearTransformEfffb float ITurnInput::linearTransform(float a1, float a2, float a3, bool a4) { float v1; if (a1 < 0.0f) v1 = -a2; else v1 = a2; float v2 = abs(v1); if (v2 >= abs(a1)) return 0.0f; float v3 = (a1 - v1) * a3; if (a4 && abs(v3) > 1.0f) v3 /= abs(v3); return v3; }