/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "Model.hpp" Model::Model(std::string texture) { field_4 = 0.0f; field_8 = false; m_texture = texture; } void Model::onGraphicsReset() { } void Model::prepareMobModel(Mob*, float, float, float) { } void Model::render(float, float, float, float, float, float) { } void Model::setupAnim(float, float, float, float, float, float) { } void Model::setBrightness(float) { }