/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "AppPlatform.hpp" #include "common/Utils.hpp" AppPlatform* AppPlatform::m_singleton = nullptr; AppPlatform* const AppPlatform::singleton() { return m_singleton; } AppPlatform::AppPlatform() { m_singleton = this; } AppPlatform::~AppPlatform() { } void AppPlatform::_tick() { } void AppPlatform::buyGame() { } int AppPlatform::checkLicense() { return 0; // assume no license } void AppPlatform::createUserInput() { } void AppPlatform::finish() { } std::string AppPlatform::getDateString(int time) { return ""; } // ??? AppPlatform::getOptionStrings() int AppPlatform::getScreenWidth() const { return C_DEFAULT_SCREEN_WIDTH; // default rez of the XPERIA PLAY? } int AppPlatform::getScreenHeight() const { return C_DEFAULT_SCREEN_HEIGHT; } std::vector AppPlatform::getUserInput() { return std::vector(); } int AppPlatform::getUserInputStatus() { return 0; } bool AppPlatform::hasBuyButtonWhenInvalidLicense() { return false; } // void AppPlatform::loadTexture(const std::string&, bool); void AppPlatform::saveScreenshot(const std::string&, int, int) { } void AppPlatform::showDialog(eDialogType type) { } void AppPlatform::uploadPlatformDependentData(int, void*) { } Texture AppPlatform::loadTexture(const std::string&, bool) { return Texture(0, 0, nullptr, 1, 0); } bool AppPlatform::isTouchscreen() { return true; } void AppPlatform::recenterMouse() { } void AppPlatform::setMouseGrabbed(bool b) { } void AppPlatform::getMouseDiff(int& x, int& y) { x = y = 0; } void AppPlatform::clearDiff() { } void AppPlatform::updateFocused(bool focused) { } bool AppPlatform::shiftPressed() { return false; } void AppPlatform::showKeyboard(bool bShown) { } void AppPlatform::onHideKeyboard() { } int AppPlatform::getKeyboardUpOffset() { return 0; } bool AppPlatform::hasFileSystemAccess() { return false; } std::string AppPlatform::getPatchData() { return ""; } void AppPlatform::initSoundSystem() { } SoundSystem* const AppPlatform::getSoundSystem() const { return nullptr; } std::string AppPlatform::getAssetPath(const std::string &path) const { std::string realPath = path; if (realPath.size() && realPath[0] == '/') { // trim it off realPath = realPath.substr(1); } realPath = "assets/" + realPath; return realPath; }