#Texture patch data for Minecraft PE. The # at the start denotes a comment, removing it makes it a command. # Commands you can use: # - terrain|x|y|filename -- Patches terrain.png # - items|x|y|filename -- Patches gui/items.png # - frame|itemid|x|y -- Sets the base texture frame of the tile or itemID. # - vegetation_tint|bool -- Enables default vegetation tint. (grass and leaves) # - metal_block_sides|int -- Makes metal blocks have separate side textures, and allows specification of their Y offset. -1 to disable. # - semi_transparent_glass|bool -- Makes glass render on the alpha layer (as opposed to the opaque layer). Allows it to be semi transparent like ice. # - grass_sides_tint -- Allows grass sides to be tinted. # - stop_now -- Stops processing at that line. All further commands will be ignored. # * The filename parameter will be a PNG file that can be found relative to this directory. For example, '../quiver.png' will load it from assets/, 'chain.png' will load it from assets/patches/. # * The X and Y destination coordinates will be multiplied by 16. # * The texture doesn't have to be 16x16, all of it will be patched on to terrain.png. terrain|4|5|grass_side_transparent.png grass_sides_tint|true # Stop now to ignore the below commands. They're for a patch I'm working on that I don't want to release yet. stop_now # Below is an example of what you can do: terrain|0|0|c_grass_top.png terrain|4|3|c_leaves_tra.png terrain|5|3|c_leaves_opa.png terrain|7|0|c_bricks.png terrain|12|0|c_rose.png terrain|6|2|c_iron.png terrain|7|2|c_gold.png terrain|8|2|c_emerald.png terrain|1|7|c_cloth.png items|7|0|c_i_coal.png items|7|1|c_i_iron.png items|7|2|c_i_gold.png items|7|3|c_i_emerald.png vegetation_tint|false metal_block_sides|1 #update the frame of cryingObsidian, if it's there, so we can place the metals closer together terrain|0|14|a_cryingobsidian.png frame|cryingObsidian|0|14