## What is there left to do? ### Classes to decompile: #### Sound system: * `SoundSystemSL` #### Miscellanea * `StopwatchHandler` -- `Performance::watches`. Unused?! Don't know. ## Other things left to do: * The level generator is inaccurate: - Clay patches don't seem to generate properly. (example: In seed 123456, at (104,11), there are supposed to be a few clay blocks exposed on the surface) * Untangle all the control flow and variables. Some functions have nonsense variable names like v3, x4, and sometimes gotos are used (like label_3). It would be nice to untangle those. * Finish the texture pack I've been working on and use that as a placeholder for the actual Minecraft assets. ## Reconstructed project structure Currently, ReMinecraftPE's directory structure imitates the structure found in Info extracted from: * v0.1.0 demo - [D] * v0.1.1j alpha - [J] * v0.1.0 touch prototype - [T] Obviously, this is VERY incomplete. Here's what we know: * Root: `C:/dev/subversion/mojang/minecraftcpp/trunk/handheld` ``` project/android/jni/Android.mk (possibly) [D] project/android/jni/Application.mk (possibly) [D] src/raknet/* [D] * src/NinecraftApp.cpp [T] src/client/gui/components/RolledSelectionList.cpp [T] src/client/gui/components/ScrolledSelectionList.cpp [T] src/client/gui/screens/IngameBlockSelectionScreen.cpp [T] src/client/gui/screens/ProgressScreen.cpp [T] src/client/gui/Font.cpp [T] src/client/gui/Gui.cpp [T] src/client/gui/GuiComponent.cpp [T] src/client/gui/Screen.cpp [T] src/client/model/Cube.cpp [T] src/client/renderer/Chunk.cpp [T] src/client/renderer/GameRenderer.cpp [T] src/client/renderer/ItemInHandRenderer.cpp [T] src/client/renderer/LevelRenderer.cpp [T] src/client/renderer/RenderList.cpp [T] src/client/renderer/Tesselator.cpp [T] src/client/renderer/Textures.cpp [T] src/client/renderer/gles.cpp [T] src/client/renderer/entity/EntityRenderer.cpp [T] src/client/renderer/entity/HumanoidMobRenderer.cpp [T] src/client/renderer/entity/ItemRenderer.cpp [T] src/client/renderer/entity/ItemSpriteRenderer.cpp [T] src/client/renderer/entity/MobRenderer.cpp [T] src/client/renderer/entity/TntRenderer.cpp [T] src/client/renderer/entity/TripodCameraRenderer.cpp [T] src/client/player/input - maybe [T] src/world/level/storage/RegionFile.cpp [J] ``` * [1] - In v0.1.1j, the RakNet source files are located at: `C:/dev/subversion/mojang/minecraftcpp/trunk/handheld/project/lib_projects//raknet/jni/RakNetSources/`. In v0.1.0 demo, they're at `C:/dev/subversion/mojang/minecraftcpp/trunk/handheld/project/android/jni/../../../src/raknet/`.