/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #pragma once #include "ChunkStorage.hpp" #include "LevelData.hpp" class Dimension; class Player; typedef void ProgressListener; class LevelStorage { public: virtual ~LevelStorage(); virtual LevelData* prepareLevel(Level*) = 0; virtual ChunkStorage* createChunkStorage(Dimension*) = 0; virtual void saveLevelData(LevelData* levelData, std::vector& players) = 0; virtual void saveLevelData(LevelData* levelData); virtual void savePlayerData(LevelData* levelData, std::vector& players); virtual void closeAll() = 0; };