#pragma once #include "LargeFeature.hpp" class LargeCaveFeature : public LargeFeature { public: void addFeature(Level*, int ax, int az, int x, int z, TileID* tiles, int unk) override; void addRoom(int x, int z, TileID* tiles, float rx, float ry, float rz); void addTunnel(int x, int z, TileID* tiles, float rx, float ry, float rz, float x1, float ang, float x2, int x3, int x4, float x5); };