#include "LargeCaveFeature.hpp" void LargeCaveFeature::addFeature(Level* level, int ax, int az, int x, int z, TileID* tiles, int unk) { int x1 = m_random.nextInt(m_random.nextInt(m_random.nextInt(40) + 1) + 1); if (m_random.nextInt(15) != 0) x1 = 0; for (int i = 0; i < x1; i++) { float rx = float(16 * ax + m_random.nextInt(16)); float ry = float(m_random.nextInt(m_random.nextInt(120) + 8)); float rz = float(16 * ax + m_random.nextInt(16)); int nTunnels = 1; if (m_random.nextInt(4) == 0) { addRoom(x, z, tiles, rx, ry, rz); nTunnels = 1 + m_random.nextInt(4); } for (int j = 0; j < nTunnels; j++) { float ang1 = 2.0f * float(M_PI) * m_random.nextFloat(); float x2 = (2.0f * (m_random.nextFloat() - 0.5f)) / 8.0f; float step = (2.0f * m_random.nextFloat()) + m_random.nextFloat(); addTunnel(x, z, tiles, rx, ry, rz, step, ang1, x2, 0, 0, 1.0f); } } } void LargeCaveFeature::addRoom(int x, int z, TileID* tiles, float rx, float ry, float rz) { addTunnel(x, z, tiles, rx, ry, rz, 1.0f + 6.0f * m_random.nextFloat(), 0.0f, 0.0f, -1, -1, 0.5f); } void LargeCaveFeature::addTunnel(int x, int z, TileID* tiles, float rx, float ry, float rz, float x1, float ang, float x2, int step, int dist, float x5) { float xMid = float(8 * (2 * x + 1)); float zMid = float(8 * (2 * z + 1)); float yRota = 0.0; float xRota = 0.0; Random random(m_random.nextLong()); if (dist <= 0) { int max = m_radius * 16 - 16; dist = max - random.nextInt(max / 4); } bool singleStep = false; if (step == -1) { step = dist / 2; singleStep = true; } int splitPoint = random.nextInt(dist / 2) + dist / 4; bool steep = random.nextInt(6) == 0; for (; step < dist; step++) { float rad = sin((step * float(M_PI)) / (float)dist) * x1 + 1.5f; float yRad = rad * x5; float cos_pitch = cos(x2); rx += (float)(cos(ang) * cos_pitch); ry += sin(x2); rz = rz + (float)(sin(ang) * cos_pitch); float a10a; if (steep) a10a = x2 * 0.92f; else a10a = x2 * 0.7f; x2 = a10a + (float)(xRota * 0.1f); ang = ang + (float)(yRota * 0.1f); xRota = xRota * 0.9f; yRota = yRota * 0.75f; float v18 = random.nextFloat() - random.nextFloat(); float v19 = random.nextFloat(); xRota += 2 * v18 * v19; float v21 = random.nextFloat() - random.nextFloat(); float v22 = random.nextFloat(); yRota += (v21 * v22) * 4.0f; if (singleStep != 1 && step == splitPoint && x1 > 1.0f) { addTunnel( x, z, tiles, rx, ry, rz, (random.nextFloat() * 0.5f) + 0.5f, (float(M_PI) / -2.0f) + ang, x2 / 3.0f, step, dist, 1.0f); addTunnel( x, z, tiles, rx, ry, rz, (random.nextFloat() * 0.5f) + 0.5f, (float(M_PI) / 2.0f) + ang, x2 / 3.0f, step, dist, 1.0f); return; } if (singleStep == 1 || random.nextInt(4) != 0) { //float v55 = rx - xMid; //float v54 = rz - zMid; float v53 = (dist - step); float v52 = (x1 + 2.0f) + 16.0f; if (((((rx - xMid) * (rx - xMid)) + ((rz - zMid) * (rz - zMid))) - (v53 * v53)) > (v52 * v52)) return; if (((xMid - 16.0f) + (rad * -2.0f)) <= rx && ((zMid - 16.0f) + (rad * -2.0f)) <= rz && ((xMid + 16.0f) + (rad * +2.0f)) >= rx && ((zMid + 16.0f) + (rad * +2.0f)) >= rz) { int v51 = -16 * x + (int)floor(rx - rad) - 1; int v50 = -16 * x + (int)floor(rx + rad) + 1; int v49 = (int)floor(ry - yRad) - 1; int v48 = (int)floor(ry + yRad) + 1; int v47 = -16 * z + (int)floor(rz - rad) - 1; int v46 = -16 * z + (int)floor(rz + rad) + 1; if (v51 < 0) v51 = 0; if (v50 > 16) v50 = 16; if (v49 <= 0) v49 = 1; if (v48 > 120) v48 = 120; if (v47 < 0) v47 = 0; if (v46 > 16) v46 = 16; bool v67 = 0; for (int i = v51; v67 != 1 && i < v50; ++i) { for (int j = v47; v67 != 1 && j < v46; ++j) { for (int k = v48 + 1; v67 != 1 && v49 - 1 <= k; --k) { int v42 = k + ((j + 16 * i) << 7); if (k >= 0 && k <= 127) { if (tiles[v42] == Tile::water->m_ID || tiles[v42] == Tile::calmWater->m_ID) v67 = 1; if (v49 - 1 != k && i != v51 && v50 - 1 != i && j != v47 && v46 - 1 != j) k = v49; } } } } if (!v67) { for (int l = v51; l < v50; ++l) { float v40 = ((float(l + 16 * x) + 0.5f) - rx) / rad; for (int m = v47; m < v46; ++m) { float v38 = ((float(m + 16 * z) + 0.5f) - rz) / rad; int v37 = v48 + ((m + 16 * l) << 7); bool v66 = 0; if ((float)((float)(v40 * v40) + (float)(v38 * v38)) < 1.0f) { for (int n = v48 - 1; n >= v49; --n) { float v35 = ((float(n) + 0.5) - ry) / yRad; if (v35 > -0.7f && v40 * v40 + v35 * v35 + v38 * v38 < 1.0f) { TileID v34 = tiles[v37]; if (Tile::grass->m_ID == v34) v66 = 1; if (Tile::rock->m_ID == v34 || Tile::dirt->m_ID == v34 || Tile::grass->m_ID == v34) { if (n > 9) { tiles[v37] = 0; if (v66) { if (tiles[v37 - 1] == Tile::dirt->m_ID) tiles[v37 - 1] = Tile::grass->m_ID; } } else { tiles[v37] = Tile::lava->m_ID; } } } --v37; } } } } if (singleStep) return; } } } } }