/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "Button.hpp" bool Button::onClick(Minecraft* pMinecraft, int x, int y) { return true; } void Button::onUnpress(Minecraft* pMinecraft, int x, int y) { } int Button::getYImage(bool bHovered) { if (!m_bEnabled) return 0; if (bHovered) return 2; return 1; } bool Button::isHovered(int xPos, int yPos) { if (!m_bEnabled) return false; if (xPos < m_xPos) return false; if (yPos < m_yPos) return false; if (xPos >= m_xPos + m_width) return false; if (yPos >= m_yPos + m_height) return false; return true; } //#define NEWGUI void Button::onDraw(Minecraft* pMinecraft, int x, int y) { #ifdef ENH_HIGHLIGHT_BY_HOVER m_bHovered = isHovered(x, y); #endif Font* pFont = pMinecraft->m_pFont; glColor4f(1.0f, 1.0f, 1.0f, 1.0f); #ifdef NEWGUI // FIXME pMinecraft->m_pTextures->loadAndBindTexture("gui/newgui/buttonNew.png"); //pMinecraft->m_pTextures->loadAndBindTexture("gui/newgui/play_screen/HoverButtonThinNewBevel.png"); blit(m_xPos, m_yPos, 0, 0, 2, 2, 2, 2); blit(m_xPos + m_width - 2, m_yPos, 2, 0, 2, 2, 2, 2); blit(m_xPos, m_yPos + m_height - 2, 0, 2, 2, 2, 2, 2); blit(m_xPos + m_width - 2, m_yPos + m_height - 2, 2, 2, 2, 2, 2, 2); blit(m_xPos + 2, m_yPos, 2, 2, m_width - 4, m_height, 1, 4); #else pMinecraft->m_pTextures->loadAndBindTexture("gui/gui.png"); int iYPos = 20 * getYImage(m_bHovered) + 46; blit(m_xPos, m_yPos, 0, iYPos, m_width / 2, m_height, 0, 20); blit(m_xPos + m_width / 2, m_yPos, 200 - m_width / 2, iYPos, m_width / 2, m_height, 0, 20); #endif //renderBg(pMinecraft, x, y); int textColor; if (!m_bEnabled) textColor = int(0xFFA0A0A0U); else if (m_bHovered) textColor = int(0xFFFFA0U); else textColor = int(0xE0E0E0U); drawCenteredText(pFont, m_text, m_xPos + m_width / 2, m_yPos + (m_height - 8) / 2, textColor); }