/******************************************************************** Minecraft: Pocket Edition - Decompilation Project Copyright (C) 2023 iProgramInCpp The following code is licensed under the BSD 1 clause license. SPDX-License-Identifier: BSD-1-Clause ********************************************************************/ #include "CreeperModel.hpp" #include "common/Mth.hpp" CreeperModel::CreeperModel() : Model(64, 32), m_head(0, 0), m_body(16, 16), m_leg1(0, 16), m_leg2(0, 16), m_leg3(0, 16), m_leg4(0, 16) { m_head.setModel(this); m_body.setModel(this); m_leg1.setModel(this); m_leg2.setModel(this); m_leg3.setModel(this); m_leg4.setModel(this); m_head.addBox(-4, -8, -4, 8, 8, 8); m_head.setPos(0, 4, 0); m_body.addBox(-4, 0, -2, 8, 12, 4); m_body.setPos(0, 4, 0); m_leg1.addBox(-2, 0, -2, 4, 6, 4); m_leg1.setPos(-2, 16, 4); m_leg2.addBox(-2, 0, -2, 4, 6, 4); m_leg2.setPos(2, 16, 4); m_leg3.addBox(-2, 0, -2, 4, 6, 4); m_leg3.setPos(-2, 16, -4); m_leg4.addBox(-2, 0, -2, 4, 6, 4); m_leg4.setPos(2, 16, -4); } CreeperModel::~CreeperModel() { } void CreeperModel::render(float a, float b, float c, float d, float e, float f) { setupAnim(a, b, c, d, e, f); m_head.render(f); m_body.render(f); m_leg1.render(f); m_leg2.render(f); m_leg3.render(f); m_leg4.render(f); } void CreeperModel::setupAnim(float a, float b, float c, float d, float e, float f) { m_head.m_rotY = d / (180.0f / 3.1416f); m_head.m_rotX = e / (180.0f / 3.1416f); float footAng = (Mth::cos(a * 0.6662f) * 1.4f) * b; m_leg1.m_rotX = footAng; m_leg4.m_rotX = footAng; m_leg2.m_rotX = -footAng; m_leg3.m_rotX = -footAng; }